Earthbound Spirit
EARTH 4

Earthbound Spirit

  • Archetype:
  • Earthbound

  • ATK:
  • 500

  • DEF:
  • 2000

  • View:
  • 2902




A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.




 
 
AI Power Analysis
Material body / NormalConfidence: Medium
47± 8/ 100
Power Score
Intrinsic 48
Deck 47

Earthbound Spirit — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 48 · Deck: 47 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Earthbound Spirit is a vanilla Level 4 EARTH Fiend Normal Monster whose card text is flavor only, so it converts into nothing on its own: no effect, no search, no interaction, and no combo evidence exists. Its score comes from being a clean, generic Level 4 Earth Fiend body that still works as material when used, plus free-roll deck cost (1 copy in most decks). Its 500 ATK and 2000 DEF earned no points. Deck presence across 8 archetypes confirms it is a practical, portable body, not a strong engine; the high-frequency partners (Morphing Jar, Mask of Darkness, Ectoplasmer) are evidence of the deck's engines, not of this card's power.

Axis scores

Axis Score Evidence
Accessibility 35 Reached only through generic draw or search effects of other cards; no searcher or combo route is recorded, and it appears as a single copy in 11 decks (inferred, observed).
Combo & Conversion 10 Card text has no effect and combos_evidence records 0 boards, so it builds nothing by itself (verified, observed).
Resource Economy 10 A vanilla Normal monster with no draw, recovery, or GY refuel, so it provides no card advantage (verified).
Effect & Interaction 0 No effect text, so it provides no negation, removal, or hand-trap reach (verified).
Material Utility 55 Level 4 EARTH Fiend fits many Fiend/Earth material requirements and needs no effect to be used, so it converts as material even if an opponent blanks it (inferred).
Resilience & Flexibility 40 Having no effect means nothing to negate, but it also gives no value across zones or turns, so survival yields little (inferred).
Deck-Building Efficiency 75 Free to run with no garnet or lock; the 1-copy distribution across decks shows no redundancy cost (observed).

Calculation

Weight profile: Material body / Normal primary role (no secondary blend). Intrinsic ≈ 48, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean generic Level 4 EARTH Fiend body that works as material
  • No garnet, lock, or restriction: free to run as a single copy
  • Portable across 8 archetypes in the sample

Weaknesses

  • No effect text, so no combo, search, interaction, or recursion value
  • No combo evidence; deck inclusion is generic rather than central
  • Vanilla 500 ATK body is weak as a threat on its own

Counters / choke points

  • Not applicable: vanilla monster with no effect to negate, so standard negation does not remove its value as a body

Best use

Material body / Fiend-Earth fodder. Decks: Solemn, Sacred Beast, Mask, Fiendsmith, Memento, Cubic. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text is flavor only, with no effect, cost, or once-per-turn clause; Vanilla Normal Monster, Level 4, EARTH, Fiend, 500 ATK / 2000 DEF; Copies per deck: 1 in 10 of 11 decks
  • Observed: Appears in 11 recent decks across 8 archetypes; 0 combo boards recorded, so no measured starter, material, or payoff role
  • Inferred: Converts as material even when blanked, since it has no effect to negate; Reached only through generic draw or search effects of other cards
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited)











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